3D Organon VR Anatomy is the world’s first fully-featured virtual reality anatomy atlas. It is a multi-award winning immersive self-discovery experience into the human body.
With 3D Organon you can manipulate bones, muscles, vessels, organs and other anatomical structures in an immersive 3D space. Examine structures from all angles, read/listen to anatomical terminology, and study definitions. Delve into body systems, peek under the skin, and see what you are made of.
3D Organon unfolds life-like high resolution 3D models, covering every aspect of the human body. The extensive knowledge-base of anatomical definitions and terminology is based on the official Terminologia Anatomica.
Sharecare VR is a real-time simulation of the human body. Navigate and explore an anatomically accurate 3D model of the human body, its organs, and their function. Customize physiology and simulate diseases. Sharecare Vr allows customization to display diseases in varying states of severity. By adding treatments, Sharecare VR helps visualize and understand medical options.
Sharecare VR content is continuously being updated with new content.
The Physiology of the Eye is an interactive medical training tool that shows you how the eye works using scientifically accurate 3D models! This application will interactively explain the Anatomy and Physiology of the Eye. It is designed to teach the important features and functions of its structure using 3D animation, and then test your comprehension.
Work and collaborate on 3D medical Data in real 3D Virtual Space: Medicalholodeck is the medical Platform for Virtual Reality. Surgeons use it to prepare their upcoming surgeries, professors to teach human anatomy and radiology, students to study human anatomy, medical imaging and biovisualization Labs to work on 3-dimensional scientific data. Allows you to upload .MH format files.
Medicalholodeck's video tutorials.
The Body VR: Journey Inside a Cell is an award-winning educational virtual reality experience that takes the user inside a human cell. The experience allows you to travel through the bloodstream and discover how blood cells work to spread oxygen throughout the body. You then enter one of the billions of living cells inside our body and learn how the organelles work together to fight deadly viruses.
Virtual Reality and 360° video can be used for various forms of simulations and entertainment. Here are just a few examples of practical / educational uses:
Archaeology: Walk around 3D visualizations or reconstructions of archeological sites.
Architecture: Build 1:1 models of rooms or buildings and interact with them.
Art: Visit museums, view artwork from different angles or up close, or create original art.
Chemistry: Build compounds and view their structure and interactions in 3D.
Engineering: View designs in 3D and gain a better understanding of how they work.
Journalism: Immerse in the stories being told.
Medicine: Practice surgeries or other procedures, visualize anatomy up close and in 3D.
Psychiatry: Run simulations to help reduce anxiety.
Travel: Visit ocean depths, outer space, or just places you have wanted to travel but have not yet had the chance.
Other: Data visualization.
VR: Virtual Reality (VR) is a way users experience computer-generated worlds as real. Through VR headsets that are connected to a computer, users immerse themselves in a simulation of a virtual environment and experience the virtual, "as-if-really-there" reality of the environment.
AR: Augmented Reality (AR) allows the user to see the real world in front of them, with an overlay of digital content. Google Glass and Pokemon Go provide some of the most famous examples of augmented reality.
MR: Mixed Reality (MR) is similar to augmented reality, but incorporates both simulated and real world environments to create an experience where real and virtual objects can interact with each other in real time. At this point, mixed reality is still a concept that is being worked toward, and is still a long way from being implemented in practice.
XR: Extended Reality (XR) can be defined as an umbrella, which brings all three Realities (VR, AR, and MR) together under one term. Extended Reality refers to all real-and-virtual combined environments and human-machine interactions generated by computer technology and wearables.
HMD: Head Mounted Display.
Latency: Latency in VR refers to the time it takes for the computer to render an image and for that image to appear on the HMD. This needs to be as low as possible so when you turn your head quickly the image displayed will be at the same speed. If it's too slow then the lags behind your movement and it can make you feel sick.
OLED: Organic Light-Emitting Diod. This refers to the display technology used for the screens.
IPD: Interpupillary distance (IPD) is the distance between the center of the pupils of the two eyes. IPD is critical for the design of binocular viewing systems, where both eye pupils need to be positioned within the exit pupils of the viewing system. If your IPD isn't set correctly it can create eye strain.
Frame Rate / FPS: Frames Per Second. The frequency at which frames in a television picture, film, or video sequence are displayed. For VR, the optimal frame rate recommend by Oculus and HTC is 90fps. As a comparison, film and TV run at 24fps.